Our projects
Here is a concrete overview of what we can do. Projects presented on this page are our current realizations and the tools we developed during our professional lives.
The goal stays the same : simplify your everyday life using specific software tools and enhance the value of your company with a professional look.
The goal stays the same : simplify your everyday life using specific software tools and enhance the value of your company with a professional look.
Graphical design
Logo creation for the non-profit organization “Shine with the stars”. The idea was to create a logo that evoked musicality and reaffirmed the name of the organization.
The logo went through multiple steps and revisions, and was finalized as a vectorial file, infinitely scalable. The client also got a chart of visual identity guidelines, for their visual branding.
The logo went through multiple steps and revisions, and was finalized as a vectorial file, infinitely scalable. The client also got a chart of visual identity guidelines, for their visual branding.
CthulhuMon - Card Templates
Design of various playing card templates for “CthulhuMon”, a game created by Geoffroy ANDERLE.
First of all, we designed multiple layouts of all the elements that had to appear on the cards. The cards needed enough space for the text to still be clear and easy to read, for both beginners and experienced players of trading card games like Magic or Pokémon.
Next, we generated several different backgrounds using an image processing framework, then converted them into an SVG format so that all fine details could still be colour and geometrically adjusted, at any scale. Our goal was to create a fairly neutral background for each card type, yet modular enough to allow colour tweaking as desired.
Finally, we designed and tested several border styles, layouts, and embellishments to deliver multiple final concepts. We created custom icons, selected typography, and developed a style guide bringing all these elements together.
First of all, we designed multiple layouts of all the elements that had to appear on the cards. The cards needed enough space for the text to still be clear and easy to read, for both beginners and experienced players of trading card games like Magic or Pokémon.
Next, we generated several different backgrounds using an image processing framework, then converted them into an SVG format so that all fine details could still be colour and geometrically adjusted, at any scale. Our goal was to create a fairly neutral background for each card type, yet modular enough to allow colour tweaking as desired.
Finally, we designed and tested several border styles, layouts, and embellishments to deliver multiple final concepts. We created custom icons, selected typography, and developed a style guide bringing all these elements together.
Management software
Mockups for a web based software interface (still in development), for notes and character sheets management in the context of Tabletop RPG campaigns and sessions.
Allows a game master (GM) and players to share information in real time, to restrict access for some files and folders based on authorization rules, and display all necessary information about a character that are pertinent to the flow of the game.
Allows a game master (GM) and players to share information in real time, to restrict access for some files and folders based on authorization rules, and display all necessary information about a character that are pertinent to the flow of the game.
Game design
Learning games
Development and redesign of user interfaces and user experience (UI/UX) of a business simulation game about managing a travel agency, where the player manages commercial offers, salaries, and communication strategies.
The results page shows a variety of data depending on the choices made in each trimester, and compares players' scores for the current game session.
The results page shows a variety of data depending on the choices made in each trimester, and compares players' scores for the current game session.
© Sciado
Agile project management
Redesign and redevelopment of a learning game as a support for the teaching of an Agile method, more specifically the SCRUM method.
The student learns to make daily meetings, use a SCRUM board, make "sandbox" and "refinement" meetings, and learns to know more about their team, their motivations an the energy levels of everyone depending on the actions the user took.
The student learns to make daily meetings, use a SCRUM board, make "sandbox" and "refinement" meetings, and learns to know more about their team, their motivations an the energy levels of everyone depending on the actions the user took.
© Sciado
Rework and redevelopment of a learning game about the management of a wine cork producing company.
Every trimester, the student has to manage stocks by ordering what is needed, producing corks with ordered stocks and potentially negotiating with other students teams to order or sell to them initial or finished products.
On the results page, the student has access to multiple informations about the current game session.
Every trimester, the student has to manage stocks by ordering what is needed, producing corks with ordered stocks and potentially negotiating with other students teams to order or sell to them initial or finished products.
On the results page, the student has access to multiple informations about the current game session.
© Sciado
Shoe making company management
Development of web interfaces of a learning game about the management of a shoe company, from product range, distribution, communication and team management.
Results are displayed primarily in the form of data spreadsheets and graphs.
Results are displayed primarily in the form of data spreadsheets and graphs.
© Sciado
The interface used by the teachers for the management of the game session's students.
Permits the creation of sessions, of enterprise user accounts for students with a login and a password, the doing and undoing of actions for the sessions of some or all students, the ranking of students teams.
Permits the creation of sessions, of enterprise user accounts for students with a login and a password, the doing and undoing of actions for the sessions of some or all students, the ranking of students teams.
Making of various mockups, allowing the choice of a theme for the interface.
© Sciado